Behind the Scenes of Fallout, Gaming’s Most Unexpected Small Screen Triumph

The Fallout TV show is back to its platform, and it's fair to say that viewers were delightfully shocked by the caliber of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three distinct characters, it managed to capture different facets of the player's experience.

There was vault-dweller Lucy, striving to uphold her morals and discovering that the barren landscape made that exceptionally challenging; Max, the militant faction initiate, who starts challenging his faction's authority and unleashes significant chaos in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any moral compass out in the radioactive wilderness.

Setting the Stage for Season Two

The debut season's ending unveiled crucial details about the culprits behind the global annihilation that trapped a population in subterranean shelters for centuries. It also raised plenty of questions unanswered for the next installment – and, on this occasion, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the first season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the reception to the show, so now people are coming in with more enthusiasm and different expectations.”

The Mojave Beckons for Season Two

The upcoming season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the series, despite the fact that it was technically flawed at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its production team insisted on real props and sets were constructed, reflecting the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The primary goal of an translation, especially of a video game, is to appear as if it’s real.”

Indeed, pretty much everything you see on-screen is real, even the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were by all accounts pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, with the help of the visionaries behind the source material. This mutual respect for the universe is apparent in the final product.

The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, marking a change from the previous season. This approach will foster a different weekly discussion, a dynamic the showrunners themselves are excited to engage with.

“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”

Patricia Tyler
Patricia Tyler

Digital strategist with 15+ years in tech, specializing in growth hacking and scalable systems.